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johnny

Yu-Gi-Oh! VS Magic (oh my!)

by Tuesday, February 4th, 2003.

“Magic: The Gathering,” or simply just “Magic,” is a trading card game
that was created by Wizards of the Coast. Players collect cards, which
represent creatures, enchantments, artifacts and spells. Players compete,
play, and trade to attain cards that more suit their needs. There are 5
colors of magic: white is holiness, green is nature, red is fire, black is
evil, blue is trickery. There is also a colorless magic, which is objects
and artifacts.

and artifacts.

“Yu-Gi-Oh!” is also a trading card game, created by 4kids Entertainment,
Inc.. Players collect, compete, play, and trade. Cards represent spells,
monsters, magic, and traps. There are elements such as fire, water, wind,
light, dark, and thunder.

light, dark, and thunder.

California has been overwhelmed with the sudden take-off in popularity of
Yu-Gi-Oh!. There have been claims made by Inquest magazine that the entire
nation has been overtaken by this wave of obsession; I will assume that
this is true. Card stores, toy stores, and your game consoles have caught
the plague of Yu-Gi-Oh!. Toys, games, and TV shows promote the card game,
building its enterprise. The players are pulled like a magnet toward the
pictures, and the so-called strategy, while the company thrives on the
addictions of the young souls. This article points out the flaws of the
game. I, myself, am a Magic player, so this piece will compare the two.

It’s obvious what’s important in choosing a hobby: cost. Yu-Gi-Oh! is
twice as expensive as Magic. However, this varies from area to area. A
booster pack for Magic is generally from $3.25-$3.60, and contains
fourteen random cards, but one and only one rare card. The fourteen random
cards are mainly commons, but the pack should contain 2-4 uncommon cards.
The booster packs also come in sets, and all cards in the booster packs
will come from that set. For Yu-Gi-Oh!, the cost goes from $4-$5, and
packs contain 9 cards. The contents? 1 rare, super, ultra, or secret card
and 8 random commons. The chance that you will receive a super rare is 1
in 6, receiving an ultra rare is 1 in 12, and last is the secret rare,
which is 1 in 24. The most common and probable out of all of these is a
regular rare. Yu-Gi-Oh! currently has 3 sets released in America.

You can play Yu-Gi-Oh! online: all you have to do is download the program
onto your computer and you’re all set. All the cards are there, there’s
nothing to it, and it’s all free!! Once you download the program, you can
create your own decks and start playing other players. There are also
organized tournaments, and you can participate free of charge. However, if
you don’t have a very fast computer or do have a fairly old computer, it
may crash.

In Magic, however, you must treat the game as though you were playing in
real life. You must act as though the cards are real, and you need other
players to play. The service itself is free of charge, but how can you
play if you have no cards to play with? They charge you for buying the
online decks and online booster packs. You can, of course, trade with
other people online and make the same transactions as though the cards
were real. The flaw in this, however, is how would you know whether
someone could have hacked into your account? Stealing cards and messing
around with your decks and records would create a large problem. If the
system crashed, what would happen to the cards?

To build an enterprise, you have to attract consumers. What do you do to
attract consumers? You go on television! Yu-Gi-Oh! has been eaten up by
the WB network, swallowed and put into English, and regurgitated onto
national television. The replacement voices aren’t that good. The show
doesn’t correspond to the actual game. In the show, the “Blue Eyes White
Dragon” is supposed to be this rare, rare, rare card, only four ever
created. Now, what do you see? Outside, in the park, at libraries, at
recreation centers: every kid has one. What kind of rarity is that? You
buy a Kaiba pre-made theme deck, and you get one. The real “Blue Eyes”, on
one hand, found in booster packs, is far more realistic and goes with the
show storyline way better than that of the decks. It’s worth a whopping
$40! Still, it does not have the acclaimed uniqueness as otherwise
advertised. However, it’s doing its job: getting children to tune in
every weekday afternoon, channel 20 or 15, at 4:30 PM and around 10 or 11
o’clock.

o’clock.
Magic has had little to no advertisements here in the U.S., aside from its
usual appearances in Inquest magazine and other magazines. Magic, however,
does, or might I say, did have a show airing in Canada. The network
canceled the show; I don’t know why.

canceled the show; I don’t know why.
What kind of card game doesn’t have strategy, or require cunning and mind
games?

games?

In Yu-Gi-Oh!, you can only play one creature each turn, and that hinders
the numbers strategy (the bigger the army, the more opponents there are).
Since you can’t have numbers in this game, you have to rely on powerful
creatures. Let me use everyday things to convey this more easily. Take a
mouse and a turtle. When the players start, both players may only play a
mouse, one every turn. However, if one player chooses later to play a
turtle, he/she must sacrifice a mouse to play a turtle. A turtle is bigger
and stronger than a mouse, so therefore, in a fight, the turtle would win.
Think about this for a while. On one hand, the turtle may be able to take
out several mice, thus allowing the player with the turtle to gain “card
advantage.” Card advantage is most basically defined as using fewer cards
to take out a larger number of cards. The player deduct the points by the
difference in attack points of the weaker creature, so it would look like
this:

this:

Stronger monster
– Weaker monster
Deduction of opponent’s life points

Both players start out with 8000 life points, and most monsters strength
ranges from 300 to 3000. A player can play or switch things in and out of
defense mode, which reduces the loss of life to 0. Fun mechanic, huh?

In Magic, power is called “mana,” or land. Players may play as many
creatures as their mana provides. I will use the same metaphor as I did
for Yu-Gi-Oh!: the mouse and the turtle. The mouse requires the least
mana, for it is the least powerful. However, the mouse is the faster and
easier to play of the two. In Magic, bigger is better and the more
abilities the creature has, the more mana it takes to play it. This also
applies to spells: the better the spell, the more it requires. This is a
strategy the is not used in Yu-Gi-Oh!. Let’s just say that on your first
turn, you may play a mouse. Second turn, two mice. Third turn, three mice.
Your opponent stockpiles his mana, because he/she cannot play a turtle
until the fourth or fifth turn. If you keep playing mice every turn, you
would have had 15 mice by the time that your opponent has played even one
creature. You would have an army!! In Magic, this is called time
advantage. Magic also has what Yu-Gi-Oh! has, card advantage, in the sense
that you can use a large creature to wipe out several smaller ones.

If I got anything wrong in here, contact me via e-mail or the forums.
Thanks!


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